dhtapp wrote: > "eg" <eg / jnk.jnk> wrote in message news:0UkYb.536824$X%5.322859 / pd7tw2no... >>What about using OpenGL? >> > > > I've been fiddling with some of the same concerns as Killian. At this > point, I'm using Ruby to generate POV source, since I don't know that much > about OpenGL. Like Killian, I have no need of real-time rendering. I guess > my big concern would be texturing, if one needs it: ease of using the POV > community's tremendous library of predefined textures aside, does OpenGL > offer reasonably broad and easy texturing API? > > Thanks! > "easy" is a always a matter of opinion, so I have a hard time answering that. I am not an OpenGL expert (as I usually use other API's), but there are lots of tutorials and examples, which I am sure you could use to quickly form an opinion for your needs. For example, see: http://www.gametutorials.com/Tutorials/OpenGL/OpenGL_Pg2.htm Or just google on "how to texture opengl" and see lots of hits.