On Wed, 3 Jan 2001 14:22:26 +0900, Kevin Smith wrote: > that you can add and remove planets at will, > while the game is running. that will be handy, with the fleet object... > Perhaps that's not a > big deal for planets, but it sure is for ships. as i mentioned in another post, ships are just a variable in a planet class and are just a number. at the end of a battle, the code to change the number ships will be something simple like: a.ships = a.ships - shipsLost or i guess rubifying it: a.ships -= shipsLost > Perhaps if you give us a short example in some > other language of what you're trying to do, we i've already posted the python code, which is about the closest to the oo i was thinking of. the c and tcl code are two completely different animals that i'm constantly refining, but aren' oo at all...eventually i'll do an itcl port which will be oo -- *---------------------------------------- | |http://www.biosys.net/snowzone | |remove myspleen to email | *-----------------------