On Tue, 2 Jan 2001 16:33:01 +0900, Kevin Smith wrote: > >Here I think I'd be looking at an array or some other collection: > > planets.each do |planet| > > planet.ships += planet.production > > end > I happen to be writing a similar game right now :-) > And yes, I have an Array of Ship objects, and an > Array of Planet objects. Works great. Highly > recommended. well, i don't know how much detail your ships have, but mine don't really have any, they are just numbers associated with a planet or a fleet. this is the python planet class: #!/usr/bin/python import string from whrandom import * class planet: def __init__(self,x=100,y=100): self.x=randint(1,x) self.y=randint(1,y) self.production=randint(1,10) self.ships=randint(1,100) self.owner="aliens" def name(self,planet): self.name=planet def upkeep(self): self.ships=self.ships+self.production def newowner(self): if self.owner=="player": self.owner="aliens" else: self.owner="player" and this is the code that init's all the planets: #!/usr/bin/python import string, gebplanet, gebfleet,time for letter in string.lowercase: exec '%s=gebplanet.planet()' % letter exec '%s.name(letter)' % letter later on when i need planet upkeep: for letter in string.lowercase: exec '%s.upkeep' % letter nothing fancy. no arrays, or hashes, or hashes of arrays, etc. the python code is very clean, readable, but most of all logical. i'm hoping the finished ruby code will be also i'm trying to keep it very 'object oriented'. i don't feel that anything that belongs to a 'planet' should be outside of it's class... at any rate, it's only a simple strategy game (check the 'GEB' link at the url below) for the palmpilot and windows version of the game... -- *---------------------------------------- | |http://www.biosys.net/snowzone | |remove myspleen to email | *-----------------------