tonys / myspleenklug.on.ca (tony summerfelt) writes: > a few of the planet variables will not change during the course of a game. > others will change every turn... If you're going for a full Rubification, have you considered wrapping these variables in a number of classes? I have no idea what they all are, but I'm thinking that they might well be some kind of logical grouping that might hep structure things. Just a thought. Dave