tonys / myspleenklug.on.ca (tony summerfelt) writes:

> a few of the planet variables will not change during the course of a game.
> others will change every turn...

If you're going for a full Rubification, have you considered wrapping
these variables in a number of classes? I have no idea what they all
are, but I'm thinking that they might well be some kind of logical
grouping that might hep structure things.

Just a thought.


Dave