Ok, I'm sick to death of C++.  I'm moving on to a higher level language of
some kind.  But, my lower level 3D graphics problems are not going to go
away.  Why is Ruby exciting to a 3D graphics optimization jock?  And bear in
mind, I expect realism about performance issues, not pie in the sky optimism
about how "performance doesn't matter" or "it's always easier to prototype
in our language" like the Python crowd gives me.  Some problems are lower
level than others and I want to know what Ruby has to say about lower level
problems.

-- 
Cheers,                         www.3DProgrammer.com
Brandon Van Every               Seattle, WA

20% of the world is real.
80% is gobbledygook we make up inside our own heads.