A bit of self promotion: http://froukepc.dhs.org/rudl/ :)

Most of the processing happens in the library I wrapped (SDL), not
Ruby itself. However, things like drawing maps depend heavily on
loops. Those are slow, but I'm going to write some C helpers for that
for RUDL 0.8. Try the Crapola sample, it runs perfectly on my 1GHz
machine.

(The Pong sample is broken on many machines due to a stupid bug that
is already fixed for 0.8)

>Has anyone ever written a video game in ruby, of similar technological
>complexity to e.g. a typical Super Nintendo game?
>
>Did it run fast enough?


En "kat" schrijf je niet met een "o"!