On Fri, 2 Aug 2002, William Djaja Tjokroaminata wrote:

> Probably the most direct problem that I am currently facing is, I will
> have many entities that will be created and destroyed so often (millions
> of times) such as packets and events.

You might consider reusing objects, rather than creating and destroying
them every time. There are also design patterns, such as Flyweight, that
you might be able to apply to help with this.

cjs
-- 
Curt Sampson  <cjs / cynic.net>   +81 90 7737 2974   http://www.netbsd.org
    Don't you know, in this new Dark Age, we're all light.  --XTC