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Great ideas.

I suggest a new disaster that could happen to a kingdom as well.

Public Healthcare

2009/11/3 Martin DeMello <martindemello / gmail.com>

> On Mon, Nov 2, 2009 at 10:25 AM, Ehsanul Hoque <ehsanul_g3 / hotmail.com>
> wrote:
> >
> > BTW, does anybody have any ideas for how a (fun) multiplayer version of
> Hamurabi would look like? What I was thinking: Add in a model of free
> markets to set price of land, so there would then be real trading between
> players. Then a smart player could influence prices through supply, to his
> opponents' detriment, if he could see the state of their kingdoms. And then
> there could be all sorts of nice strategies and counter-strategies in the
> struggle to be the best.  Also: quick (say 30 seconds or a minute at most),
> timed rounds, ending at round ten or so, at which point the winner is
> announced, and the game is restarted.
> >
> > What do you guys think of that? Sound like any fun? A problem might be
> finding other players to actually play with live! In which case a slower,
> non-timed version that emailed you when it was your turn might be more
> appropriate (and less of a time sucker).
>
> You could also have disaffected people moving from city to city,
> adjusting the populations upward and downward respectively.
>
> martin
>
>


-- 
William Kevin Manire
Lead Developer
Edge Of Nowhere LLC (http://www.edgeofnowherellc.com)
(206) 384-5826

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