--001636e0a6c03816e204777c4be1 Content-Type: text/plain; charset=ISO-8859-1 Great ideas. I suggest a new disaster that could happen to a kingdom as well. Public Healthcare 2009/11/3 Martin DeMello <martindemello / gmail.com> > On Mon, Nov 2, 2009 at 10:25 AM, Ehsanul Hoque <ehsanul_g3 / hotmail.com> > wrote: > > > > BTW, does anybody have any ideas for how a (fun) multiplayer version of > Hamurabi would look like? What I was thinking: Add in a model of free > markets to set price of land, so there would then be real trading between > players. Then a smart player could influence prices through supply, to his > opponents' detriment, if he could see the state of their kingdoms. And then > there could be all sorts of nice strategies and counter-strategies in the > struggle to be the best. Also: quick (say 30 seconds or a minute at most), > timed rounds, ending at round ten or so, at which point the winner is > announced, and the game is restarted. > > > > What do you guys think of that? Sound like any fun? A problem might be > finding other players to actually play with live! In which case a slower, > non-timed version that emailed you when it was your turn might be more > appropriate (and less of a time sucker). > > You could also have disaffected people moving from city to city, > adjusting the populations upward and downward respectively. > > martin > > -- William Kevin Manire Lead Developer Edge Of Nowhere LLC (http://www.edgeofnowherellc.com) (206) 384-5826 --001636e0a6c03816e204777c4be1--