On Mon, Nov 2, 2009 at 10:25 AM, Ehsanul Hoque <ehsanul_g3 / hotmail.com> wro=
te:
>
> BTW, does anybody have any ideas for how a (fun) multiplayer version of H=
amurabi would look like? What I was thinking: Add in a model of free market=
s to set price of land, so there would then be real trading between players=
. Then a smart player could influence prices through supply, to his opponen=
ts' detriment, if he could see the state of their kingdoms. And then there =
could be all sorts of nice strategies and counter-strategies in the struggl=
e to be the best. =A0Also: quick (say 30 seconds or a minute at most), time=
d rounds, ending at round ten or so, at which point the winner is announced=
, and the game is restarted.
>
> What do you guys think of that? Sound like any fun? A problem might be fi=
nding other players to actually play with live! In which case a slower, non=
-timed version that emailed you when it was your turn might be more appropr=
iate (and less of a time sucker).

You could also have disaffected people moving from city to city,
adjusting the populations upward and downward respectively.

martin