On Mon, Nov 2, 2009 at 10:25 AM, Ehsanul Hoque <ehsanul_g3 / hotmail.com> wro= te: > > BTW, does anybody have any ideas for how a (fun) multiplayer version of H= amurabi would look like? What I was thinking: Add in a model of free market= s to set price of land, so there would then be real trading between players= . Then a smart player could influence prices through supply, to his opponen= ts' detriment, if he could see the state of their kingdoms. And then there = could be all sorts of nice strategies and counter-strategies in the struggl= e to be the best. =A0Also: quick (say 30 seconds or a minute at most), time= d rounds, ending at round ten or so, at which point the winner is announced= , and the game is restarted. > > What do you guys think of that? Sound like any fun? A problem might be fi= nding other players to actually play with live! In which case a slower, non= -timed version that emailed you when it was your turn might be more appropr= iate (and less of a time sucker). You could also have disaffected people moving from city to city, adjusting the populations upward and downward respectively. martin