On Mon, Nov 2, 2009 at 10:25 AM, Ehsanul Hoque <ehsanul_g3 / hotmail.com> wrote:
>
> BTW, does anybody have any ideas for how a (fun) multiplayer version of Hamurabi would look like? What I was thinking: Add in a model of free markets to set price of land, so there would then be real trading between players. Then a smart player could influence prices through supply, to his opponents' detriment, if he could see the state of their kingdoms. And then there could be all sorts of nice strategies and counter-strategies in the struggle to be the best.  ¨ΒμσοΊ ρυιγ¨σαω ³° σεγοξδος νιξυτε ατ νοστ©¬ τινεςουξδσεξδιξη ατ ςουξτεος σοατ χθιγποιξτθχιξξες ισ αξξουξγεδ¬ αξτθηανε ισ ςεσταςτεδ®
>
> What do you guys think of that? Sound like any fun? A problem might be finding other players to actually play with live! In which case a slower, non-timed version that emailed you when it was your turn might be more appropriate (and less of a time sucker).

You could also have disaffected people moving from city to city,
adjusting the populations upward and downward respectively.

martin