On Wed, Jun 24, 2009 at 5:14 AM, John Croisant<jacius / gmail.com> wrote:
> After being on hiatus for nearly a year, the RubyWeekend game creation
> contest returns this weekend, June 26-28!
>
> The contest period runs for 72 hours this time, to allow everyone
> around the world plenty of time to create a small game:
>
>  * Start: June 26, 00:01 UTC (world clock: http://tinyurl.com/lcnwqk )
>  * Stop: June 28, 23:59 UTC (world clock: http://tinyurl.com/lge5sz )
>
> Watch the RubyWeekend #3 forum [1] in the next few days for rules and
> more details.
>
> RubyWeekend is a friendly weekend competition in the spirit of Ludum
> Dare and PyWeek. The idea is to create a small original game in a
> single weekend, programmed in Ruby. The theme of the contest is
> announced at the start of the contest period, and participants create
> a game that fits the theme, within the time limit (2 or 3 days). The
> short time period encourages participants to think small and use their
> time wisely.
>
> All game code should be written in Ruby, but you can use any Ruby
> libraries or extensions you wish ”½ Rubygame, Gosu, Shoes, Gamebox,
> Gemini, Ruby-OpenGL, etc. You could even make a web-based game with
> any of the many web libraries and frameworks available for Ruby:
> Rails, Merb, Ramaze, Sinatra, etc. Ruby has a wide (and growing!)
> variety of options for game programming, so let”Ēs show them off!
>
> Remember to watch the RubyWeekend #3 forum in the next few days for
> rules and more details.
>
> [1] RubyWeekend #3 forum: http://rubygame.org/forums/viewforum.php?f=8
>
> - John
>
>

The theme has been announced: "A Tiny World"!

If you”Ēre participating, you have until June 28, 23:59 UTC (a bit less
than 72 hours from now) to create a game in Ruby that matches the
theme. Then, package it and upload it to the RubyWeekend #3 forum [1].
Also check the forums for the official rules (they are not very
strict).

  [1] RubyWeekend #3 forum: http://rubygame.org/forums/viewforum.php?f=8

We recommend taking some time to think about the theme before you
start making anything. Come up with a good idea for a small game that
you can create in just one weekend. It”Ēs good to keep a log (or blog)
along the way, since it”Ēs interesting for others to read about, andt
can also help you focus your ideas! Don”Ēt spend too much time on the
log, though!

We're also hanging out in IRC during the contest: #rubygame on
freenode. Come join us if you want to chat with other participants!
(But don't let IRC eat all your time!)

- John