Hi all,

For the past few month, I've been working on a fun project: ruby  
bindings for Cocos2D-iphone game framework. So, I think I've reached a  
point where it's worth mentioning it here:

<http://github.com/funkaster/shinycocos/tree/master>

The idea is to program the game logic in ruby :-)
How it was made: with some objc-hacking and embedding a ruby 1.9  
interpreter. I still have some problems with exception handling (check  
the issues), but so far, it's really stable and  ruby's GC takes care  
of my memory management! :-D
For those concerning whether or not a game built using ShinyCocos will  
be approved on the AppStore, I don't know for sure, but a similar  
approach has already been used and it's working (I mean embedding  
ruby): check out rhomobile, it's basically a ruby web-server and you  
program the application in some sort of rails-like approach. The thing  
is that Apple approved the ruby interpreter, so this opens the doors  
to more fun things, like ShinyCocos.

Anyway, hope some of you will enjoy this small project!
Oh, one more thing: it's really in a pre-release status!!

Cheers!
-- 
Rolando Abarca M.