Hi all, For the past few month, I've been working on a fun project: ruby bindings for Cocos2D-iphone game framework. So, I think I've reached a point where it's worth mentioning it here: <http://github.com/funkaster/shinycocos/tree/master> The idea is to program the game logic in ruby :-) How it was made: with some objc-hacking and embedding a ruby 1.9 interpreter. I still have some problems with exception handling (check the issues), but so far, it's really stable and ruby's GC takes care of my memory management! :-D For those concerning whether or not a game built using ShinyCocos will be approved on the AppStore, I don't know for sure, but a similar approach has already been used and it's working (I mean embedding ruby): check out rhomobile, it's basically a ruby web-server and you program the application in some sort of rails-like approach. The thing is that Apple approved the ruby interpreter, so this opens the doors to more fun things, like ShinyCocos. Anyway, hope some of you will enjoy this small project! Oh, one more thing: it's really in a pre-release status!! Cheers! -- Rolando Abarca M.