Jonathon Hartoon wrote:
>     Last time I posted here I was delightfully surprised at the
> assistance I got.  I made a text game on my TI-83+ in high school and
> figured it would be a good learning experience to recreate that in ruby.
> I figured I could expand quite a bit from a calculator.  I own both
> "Programming Ruby: From Beginner to Professional" and the Pickaxe.  I've
> reached a point where things are just way to messy and decided I was
> going to redo the whole thing.  Problem is I cant really find a better
> way to do it.  I am hoping to get some suggestions on general technique
> as well.  I really need to find some sort of guide about commenting to,
> as you can tell.
>
> Thanks,
>
> Jon
>
> Attachments:
> http://www.ruby-forum.com/attachment/3134/Gladiator.rb
>
>   
It doesn't look too bad from my point of view (but I've only been coding 
in Ruby for a few months). Only problem with it, well, is the one you're 
having - it only works exactly the way it's coded. I can't figure out 
why you have methods for every menu option instead of just having one 
method "menu" and a case statement in it. I do like your 'input' method 
though :)
Make configuration files with the various scenes and monsters and load 
from there instead - make it YAML if you want, load it all up and then 
pick a random monster.. ?
HTH,

--Aldric