As far as the characters, I saw a template for a "materia system" that 
someone made for RPGMaker XP and I used the way they made a "materia" 
class as a template for making a character class. I only left the 
important stats in there at the moment, hp and maxhp.  I didn't really 
intend for there to be more than one character at the moment, to try and 
keep it simple. I thought the best way would be to learn how best to 
apply it to one character before I started trying to do it with several.


class Character

def initialize(char_id, name, stats = [hp, maxhp])
@char_id, @name, stats =
char_id, name, stats

end


So, when a new character is created, I'm guessing it should look like 
this:

Character.new(1, 'Coty', [40, 40], 1, 0)

If I went ahead and made a game, this is where the "hp" and "maxhp" 
would need to come from, I assume.


I'm glad I can post stuff on here that I know is wrong without having to 
worry about people telling me I'm dumb. :-p  Thanks. :-)
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