------ art_9597_11564216.1205314694746 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit Content-Disposition: inline Hi, The gameplay concern is about making sure that one or more players > aren't cheating so you will probably want to encrypt your traffic. > Take a look at the Ruby OpenSSL library. If I'm not mistaken, encrypting traffic isn't likely to prevent cheating, is it? Any player could modify the source. Arlen ------ art_9597_11564216.1205314694746--