--WIyZ46R2i8wDzkSu Content-Type: text/plain; charset=us-ascii Content-Disposition: inline On Tue, Feb 19, 2008 at 09:32:16AM +0900, Lionel Bouton wrote: > Philipp Hofmann wrote: >> Here is my solution. Although it uses a brute force approach if the >> first attempts (driven by obvious constraints) of determining the >> circle fail, it scales on larger sets, because the given equal >> distibution of random points form an approximate square on these >> sets. > > Wow, that was awfully fast for the random distribution, it takes more > time to display the result than computing it even on 10000 points ! > > On badly shaped point clouds it suffers greatly, I couldn't get it to > compute the circle for 1000 points if I feed it with : What you call a 'badly shaped point clouds' is in fact an approximate circle. It is true that this is the worst case for convex hull based approaches because in this case the convex hull has lots of points. It would be nice to have an algorithm that produces random distibutions that form arbitrary polygons. But I guess that's a task for another quiz. As I mentioned in one of my comments in the code, right before it goes into brute force, I prefer using Clarkson's probabilistic aproach here. So here is my improved version, still based on convex hulls but also able to deal with circular shaped distributions. I confident it doesn't do any harm to your poor laptop this time. ;) > ... g phil --WIyZ46R2i8wDzkSu Content-Type: text/plain; charset=us-ascii Content-Disposition: attachment; filename="smallest_enclosing_circle2.rb" class Point < Struct.new(:x, :y) # this distribution is the worst case for convex hull # based algorithms, because it leads to an approximate # circle, therefore the convex hull has lots of points def self.random #Point.new(rand, rand) ro = rand / 2 theta = Math::PI * 2 * rand Point.new(ro * Math::cos(theta) + 0.5, ro * Math::sin(theta) + 0.5) end def to_s "(#{x}, #{y})" end def distance(p) Math.sqrt((x-p.x)**2+(y-p.y)**2) end def middle(p) Point.new((self.x+p.x)/2, (self.y+p.y)/2) end end class Circle < Struct.new(:center, :radius) def to_s "{center:#{center}, radius:#{radius}}" end end def generate_samples(n) (1..n).map { Point.random } end # ----- clarkson's probabilistic approach def encircle(points) # this in arbitrary set threshold return previous_encircle(points) if points.size < 100 circle = nil pot = {} points.each { |p| pot[p] = 1 } finished = false until finished # select 13 random points selection = [] sum = pot.values.inject { |sum, s| sum += s } 13.times { selection << rand(sum) } selection.uniq! while selection.size < 13 selection << rand(sum) selection.uniq! end selection.sort! thirteen = [] sum = 0 threshold = selection.shift pot.each do |p, s| sum += s if threshold <= sum thirteen << p break if selection.empty? threshold = selection.shift end end # use previous method on selection of thirteen circle = previous_encircle(thirteen) # double chance of every outsider finished = true pot.each do |p, chance| if !thirteen.include?(p) && p.distance(circle.center) > circle.radius pot[p] = chance * 2 finished = false end end end circle end # --- convex hull based approach def previous_encircle(points) # only one point? then we're done return Circle.new(points.first, 0) if points.size==1 # firstly, we calculate the convex hull # this will reduce points to calculate # especially for larger sets hull = ConvexHull::convex_hull(points) #draw_hull(hull.clone, :lightgray) if VISUALIZE # find the two spots on the hull with the larges distance # these will make a good starting point distances0 = {} list_of_points = hull.clone until list_of_points.empty? p1 = list_of_points.shift list_of_points.each do |p2| distances0[[p1, p2]] = p1.distance(p2) end end max0 = distances0.values.max p0, p1 = distances0.invert[max0] circle0 = Circle.new(p0.middle(p1), max0/2) hull.delete(p0) hull.delete(p1) # we're done if the hull only had two points return circle0 if hull.empty? # find the point that has the largest # distance to the center of circle0 distances1 = {} hull.each do |point| distances1[point] = circle0.center.distance(point) end max1 = distances1.values.max # if the farest point from center is # closer then the radius we're done #draw_circle(circle0.center, circle0.radius, :green) if VISUALIZE return circle0 if max1 <= circle0.radius p2 = distances1.invert[max1] circle1 = SOLE::circle_of(p0, p1, p2) hull.delete(p2) # find the point that has the largest # distance to the center of circle1 distances2 = {} hull.each do |point| distances2[point] = circle1.center.distance(point) end max2 = distances2.values.max # if the farest point from center is in the circle we're done #draw_circle(circle1.center, circle1.radius, :blue) if VISUALIZE return circle1 if max2 <= circle1.radius # ok, now we fall back to brute force on the convex hull # we can do this because the random distribution given # leads to an approximate square and therefore to convex hulls # with very few points, if this weren't the case we should # uses clarksons probabilistic approach here, especcially # for larger sets of points. hull.concat([p0, p1, p2]) sets_of_three = SubSet::subsets(hull, 3) solutions = [] sets_of_three.each do |subset| circle2 = SOLE::circle_of(*subset) distances3 = {} hull.each do |p3| distances3[p3] = circle2.center.distance(p3) unless subset.include?(p3) end max3 = distances3.values.max solutions << circle2 if max3 <= circle2.radius end circle3 = solutions.sort_by { |circle| circle.radius }.first #draw_circle(circle3.center, circle3.radius, :red) if VISUALIZE return circle3 end # --- calculate subsets module SubSet # i admit this could definitly be improved def self.subsets(set, ranks=nil) ranks ||= 0..set.size ranks = ranks..ranks unless ranks.is_a?(Range) sets = all_subsets(set) sets.select { |s| ranks.include?(s.size) } end def self.all_subsets(set) return [[]] if set.empty? set = set.clone first = set.shift sets = all_subsets(set) sets.concat(sets.collect { |s| [first] + s }) return sets end end # --- calculate the convex hull module ConvexHull # after graham & andrew def self.convex_hull(points) lop = points.sort_by { |p| p.x } left = lop.shift right = lop.pop lower, upper = [left], [left] lower_hull, upper_hull = [], [] det_func = determinant_function(left, right) until lop.empty? p = lop.shift ( det_func.call(p) < 0 ? lower : upper ) << p end lower << right until lower.empty? lower_hull << lower.shift while (lower_hull.size >= 3) && !convex?(lower_hull.last(3), true) last = lower_hull.pop lower_hull.pop lower_hull << last end end upper << right until upper.empty? upper_hull << upper.shift while (upper_hull.size >= 3) && !convex?(upper_hull.last(3), false) last = upper_hull.pop upper_hull.pop upper_hull << last end end upper_hull.shift upper_hull.pop lower_hull + upper_hull.reverse end private def self.determinant_function(p0, p1) proc { |p| ((p0.x-p1.x)*(p.y-p1.y))-((p.x-p1.x)*(p0.y-p1.y)) } end def self.convex?(list_of_three, lower) p0, p1, p2 = list_of_three (determinant_function(p0, p2).call(p1) > 0) ^ lower end end # --- calculate a circle out of three given points module SOLE def self.circle_of(*three_points) m = sole_matrix_for_circle(three_points) solve_sole!(m) x = m[1].last y = m[2].last r = Math.sqrt(x*x + y*y - m[0].last) Circle.new(Point.new(x, y), r) end private def self.sole_matrix_for_circle(points) matrix = [] c = 0 points.each do |p| matrix[c] = [1] matrix[c] << -2 * p.x matrix[c] << -2 * p.y matrix[c] << -p.x**2 - p.y**2 c += 1 end matrix end # solve system of linear equations def self.solve_sole!(matrix) num_equations = matrix.size num_variables = matrix.first.size (num_variables-1).times do |j| q = matrix[j][j] if q == 0 for i in j+1..num_equations-1 do if matrix[i][j] != 0 for k in 0..num_variables-1 do matrix[j][k] += matrix[i][k] end q = matrix[j][j] break end end end if q != 0 for k in 0..num_variables-1 matrix[j][k] = matrix[j][k] / q end end for i in 0..num_equations-1 if i != j q = matrix[i][j] for k in 0..num_variables-1 matrix[i][k] -= matrix[j][k] * q end end end end end end # ----- visualize def scale(value) $size / 6 + value * $size / 1.5 end def draw_circle(center, radius, color=false) $gc.stroke_color(color.to_s) if color $gc.circle(scale(center.x), scale(center.y), scale(center.x), scale(center.y+radius)) end def draw_point(center, color=false) $gc.stroke_color(color.to_s) if color $gc.circle(scale(center.x), scale(center.y), scale(center.x), scale(center.y)+2) end def draw_line(p0, p1, color=false) $gc.stroke_color(color.to_s) if color $gc.line(scale(p0.x), scale(p0.y), scale(p1.x), scale(p1.y)) end def draw_hull(points, color=false) first = points.shift prev = first until points.empty? p = points.shift draw_line(prev, p, color) prev = p end draw_line(prev, first, color) end # ----- if executed directly if __FILE__ == $0 VISUALIZE = true if VISUALIZE require 'RMagick' $size = 600 $gc = Magick::Draw.new $gc.fill_opacity(0) $gc.stroke_width(2) $gc.stroke_opacity(1) end samples = generate_samples(ARGV[0].to_i) circle = encircle(samples) puts circle if VISUALIZE samples.each { |p| draw_point(p, :black) } draw_circle(circle.center, circle.radius, :orange) canvas = Magick::ImageList.new canvas.new_image($size, $size) $gc.draw(canvas) canvas.display end end --WIyZ46R2i8wDzkSu--