On Feb 4, 2008 12:04 PM, F. Senault <fred / lacave.net> wrote: > Le 4 fñ×rier 2008 09:45, Jesù¸ Gabriel y GaláÏ a ñÄrit : > > One of my plans has always been to build online turn based strategy games, > > Same here. I find that using Ruby on Rails for the "interface" and pure > ruby for the backend can be a powerful cocktail : since I have strictly > no artistical talent whatsoever, every time I tried to write a game in > any language (and I've been trying for, mh, 20 years, now), the > interface part just discouraged me. I came to Ruby when somebody showed me Rails, but I immediately dropped Rails and focused on the language. My approach then was: let's build some CLI games like Alhambra, no graphics at all, just the engine of the game, basically to learn Ruby and to model some games. Then I would follow that with decoupling the interface from the engine, then building a web interface with Rails or whatever, then step back and build framework for the whole stuff so that building the next game is a simple thing. Still stuck on step 1 of the process. If you are familiar with Alhambra, I'm missing just the check of not being able to build a tile if you leave a set of surrounded empty tiles. Then of course, since I have learnt some more Ruby in the meantime, I would like to rewrite the whole thing from scratch !!! this always happens to me :-) > OTOH, with HTML (and a bit of > Ajax), I can manage to get something that looks rather nice. > > Now, I just need to find the time and motivation to finish it... :) Motivation high here, time low :-( Jesus.