Kyle Schmitt wrote: > Way way back when, after my first CS class (101, C++ programming), I > thought I'd make a mud. I literally spent months (of free time, not > solid, I was in school after all ;) creating underlying structures, > and a few bizzare little maps. > 1) Writing a MUD is harder than writing a web app (even a really > complicated one), harder then writing a _good_ http server, possibly > harder then writing a simple database. > 2) See #1, it really ain't easy. > </rant> > 3) Multi-threadding won't get you much other than overhead. Use a > ready-made library for handling events, or slice up time and handle > the action in a frame by frame way: Make an event loop, check for > input, process all the events, etc. The clients that are connected > will happily wait (and not even notice), that your program was waiting > on processing the input. > > And good luck :) it's a fun project! > --Kyle > > On Jan 22, 2008 8:36 PM, Bill Kelly <billk / cts.com> wrote: > >> From: "Sean Dolbec" <helbuns / gmail.com> >> >> >>> Hello i was recently introduced to ruby out of desire to make a mud and >>> to teach others how to while i learn. >>> http://helbuns.dvrdns.org/MUD/MUD.html i have understood enough to make >>> areas but i do not understand multithreading to make good combat. im >>> looking for a good mud guide, whys' and pragmatic where aliitle rough >>> since i only want a mud. anyway anyone who could help i would really >>> appreciate it, please email me at helbuns / gmail.com. >>> >> Keep in mind, that if you are writing the MUD from scratch, even though >> you "only want a mud" they are complex enough that you'll have to learn >> a lot about programming in general before you're through. In other words, >> what I mean is, the statement, "whys' and pragmatic where aliitle rough >> since i only want a mud" doesn't really make sense in the long run. >> >> Anyway, I'd recommend looking into EventMachine[1] to handle the network >> code. You can avoid multithreading that way (and likely get a performance >> boost as a bonus.) >> >> [1] https://rubyforge.org/projects/eventmachine/ >> >> >> Regards, >> >> Bill >> On the other hand, it can be fairly simple: http://redhanded.hobix.com/bits/mudIn15LinesOfRuby.html -Justin