On Jan 23, 2008 2:49 PM, Jason Roelofs <jameskilton / gmail.com> wrote: > For the OP, definitely start out writing a single-player text game and move > on from there. Start simple: display text about area, area has exits, user > and move around (n s e w), and build from there. It's a good idea actually. Make a zork/adventure-like game. Heck, hard-code the map into it if it makes it easier for you to write it.... _Then_ make it zork like (the zork series was an engine that could load scenario/game file if I'm recalling correctly.) by turning it into a seprate engine and scenario. --Kyle