On Jan 23, 2008 2:49 PM, Jason Roelofs <jameskilton / gmail.com> wrote:
> For the OP, definitely start out writing a single-player text game and move
> on from there. Start simple: display text about area, area has exits, user
> and move around (n s e w), and build from there.

It's a good idea actually.  Make a zork/adventure-like game.
Heck, hard-code the map into it if it makes it easier for you to write it....
_Then_ make it zork like (the zork series was an engine that could
load scenario/game file if I'm recalling correctly.) by turning it
into a seprate engine and scenario.


--Kyle