On Jan 6, 2008, at 11:40 PM, John Joyce wrote:

> You'll probably need a C/C++/Obj-C library to do this fast enough  
> to appear to be in sync.
> You might however simply consider looking into one of the game  
> libraries.
> rubygame
> gosu
> etc...
> they don't just do games,
> they do sound and animation and such well.

I'm trying to use rubygame right now, but it keeps giving me a  
"warning: bad filetype" error for all my audio files.