On Jan 6, 2008, at 11:40 PM, John Joyce wrote: > You'll probably need a C/C++/Obj-C library to do this fast enough > to appear to be in sync. > You might however simply consider looking into one of the game > libraries. > rubygame > gosu > etc... > they don't just do games, > they do sound and animation and such well. I'm trying to use rubygame right now, but it keeps giving me a "warning: bad filetype" error for all my audio files.