On Sep 21, 2007, at 6:31 PM, Jason Roelofs wrote: > Gah, mistype, the install is: > > gem install ogre.rb > > Ogre really isn't that hard to get together, near everything you > need is > there at the site. > Well, everything for Ogre itself, but you do have to install a fair amount of stuff before installing Ogre from what I gathered... > As for rendering speed, most of the execution time sits in Ogre's C+ > + code, > you don't lose much. There is a slight almost unnoticable jerk when > GC goes, > not sure what can be done with that. That said, I haven't built > anything > large with the wrapper yet, so I can't comment on how much you lose. > Hopefully Ruby 2.0 will be out soon(ish) so we can stop worring > about Ruby > execution speeds. > I wouldn't say that. Ruby speeds are expected to improve, but it will never be C or C++ speed. I do predict some game dev tool makers to officially begin implementing Ruby as a scripting language for their engines within a year or two!! (the sooner the better, imagine the expressiveness!)