Very nice! Any issues with the rendering speed of complex graphs or scene/object movements? -- Thiago Jackiw On 9/21/07, Jason Roelofs <jameskilton / gmail.com> wrote: > Ogre.rb 0.2 is now available! It is available in gem and tar format on its > rubyforge page: > > http://rubyforge.org/projects/ogrerb > > Documentation is available in rdoc form at the website: > > http://ogrerb.rubyforge.org > > -- New in 0.2 -- > > * Built against Ogre 1.4.4 > * Almost all of Ogre's API is now wrapped, albeit in many places very > basically > * Unit testing framework! > > > -- What is Ogre.rb? -- > > Ogre.rb is a SWIG wrapper around the very popular Ogre 3D rendering engine. > Ogre.rb will eventually be not only a full wrapper around Ogre, but will > also transform Ogre's API to follow the Ruby Way. > > Ogre.rb is currently built for Ogre 1.4 Eihort (http://www.ogre3d.org) > Ogre.rb also requires OIS 1.0 (http://sourceforge.net/projects/wgois) > > > -- Installation -- > > Installation is as simple as can be expected: > > gem install ogrerb > > Win32 and source builds are up, Mac and Linux (32- and 64-bit) will be > coming shortly. As these are pre-built binary libraries, the install may > take 10 minutes or more depending on connection speed. > > Samples are available in the Source tar, a separate Samples download, and in > the SVN repository: > > svn co svn://rubyforge.org/var/svn/ogrerb/trunk > > > -- Running the samples -- > > Running the sample applications is as simple as making sure your system > knows where the Ogre libraries and plugins are installed. On Windows this > requires setting of the PATH environment variable, and on *nix setting of > the LD_LIBRARY_PATH variable if Ogre is installed in a custom location. > > Ogre.rb also assumes prior knowledge of the Ogre rendering engine and > running Ogre applications. For those that are unfamiliar with Ogre, all you > need to do to run the samples is to edit plugins.cfg and set the correct > paths. > > > -- Ogre.rb development -- > > Build instructions are located in the README. For feature requests, patch > submissions, bug reports, or general questions please use the Rubyforge > project tracker. > > > Enjoy > > Jason >