Very nice! Any issues with the rendering speed of complex graphs or
scene/object movements?

--
Thiago Jackiw


On 9/21/07, Jason Roelofs <jameskilton / gmail.com> wrote:
> Ogre.rb 0.2 is now available! It is available in gem and tar format on its
> rubyforge page:
>
>   http://rubyforge.org/projects/ogrerb
>
> Documentation is available in rdoc form at the website:
>
>   http://ogrerb.rubyforge.org
>
> -- New in 0.2 --
>
>   * Built against Ogre 1.4.4
>   * Almost all of Ogre's API is now wrapped, albeit in many places very
> basically
>   * Unit testing framework!
>
>
> -- What is Ogre.rb? --
>
> Ogre.rb is a SWIG wrapper around the very popular Ogre 3D rendering engine.
> Ogre.rb will eventually be not only a full wrapper around Ogre, but will
> also transform Ogre's API to follow the Ruby Way.
>
> Ogre.rb is currently built for Ogre 1.4 Eihort (http://www.ogre3d.org)
> Ogre.rb also requires OIS 1.0  (http://sourceforge.net/projects/wgois)
>
>
> -- Installation --
>
> Installation is as simple as can be expected:
>
>   gem install ogrerb
>
> Win32 and source builds are up, Mac and Linux (32- and 64-bit) will be
> coming shortly. As these are pre-built binary libraries, the install may
> take 10 minutes or more depending on connection speed.
>
> Samples are available in the Source tar, a separate Samples download, and in
> the SVN repository:
>
>   svn co svn://rubyforge.org/var/svn/ogrerb/trunk
>
>
> -- Running the samples --
>
> Running the sample applications is as simple as making sure your system
> knows where the Ogre libraries and plugins are installed. On Windows this
> requires setting of the PATH environment variable, and on *nix setting of
> the LD_LIBRARY_PATH variable if Ogre is installed in a custom location.
>
> Ogre.rb also assumes prior knowledge of the Ogre rendering engine and
> running Ogre applications. For those that are unfamiliar with Ogre, all you
> need to do to run the samples is to edit plugins.cfg and set the correct
> paths.
>
>
> -- Ogre.rb development --
>
> Build instructions are located in the README.  For feature requests, patch
> submissions, bug reports, or general questions please use the Rubyforge
> project tracker.
>
>
> Enjoy
>
> Jason
>