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Ogre.rb 0.2 is now available! It is available in gem and tar format on its
rubyforge page:

  http://rubyforge.org/projects/ogrerb

Documentation is available in rdoc form at the website:

  http://ogrerb.rubyforge.org

-- New in 0.2 --

  * Built against Ogre 1.4.4
  * Almost all of Ogre's API is now wrapped, albeit in many places very
basically
  * Unit testing framework!


-- What is Ogre.rb? --

Ogre.rb is a SWIG wrapper around the very popular Ogre 3D rendering engine.
Ogre.rb will eventually be not only a full wrapper around Ogre, but will
also transform Ogre's API to follow the Ruby Way.

Ogre.rb is currently built for Ogre 1.4 Eihort (http://www.ogre3d.org)
Ogre.rb also requires OIS 1.0  (http://sourceforge.net/projects/wgois)


-- Installation --

Installation is as simple as can be expected:

  gem install ogrerb

Win32 and source builds are up, Mac and Linux (32- and 64-bit) will be
coming shortly. As these are pre-built binary libraries, the install may
take 10 minutes or more depending on connection speed.

Samples are available in the Source tar, a separate Samples download, and in
the SVN repository:

  svn co svn://rubyforge.org/var/svn/ogrerb/trunk


-- Running the samples --

Running the sample applications is as simple as making sure your system
knows where the Ogre libraries and plugins are installed. On Windows this
requires setting of the PATH environment variable, and on *nix setting of
the LD_LIBRARY_PATH variable if Ogre is installed in a custom location.

Ogre.rb also assumes prior knowledge of the Ogre rendering engine and
running Ogre applications. For those that are unfamiliar with Ogre, all you
need to do to run the samples is to edit plugins.cfg and set the correct
paths.


-- Ogre.rb development --

Build instructions are located in the README.  For feature requests, patch
submissions, bug reports, or general questions please use the Rubyforge
project tracker.


Enjoy

Jason

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