-- qNbfialWcCH6IhB/du4 Content-Type: text/plain Content-Transfer-Encoding: quoted-printable On Wed, 2007-07-18 at 10:32 +0900, John Carter wrote: > And yes... I did, as always, measure before I optimized and my Queue > of Array trick did speed things measurably. Hmm, did you just mean sending batches of objects as arrays, rather than sending individual objects? That would make sense and it's a reasonable optimization, provided you're careful about not touching the array on the sending side once it's been added to the queue. I'd just finished reading the DDJ article and was imagining something more elaborate at first... > > Depends on the version of Ruby. It certainly is if you're using > > fastthread. If he's not using fastthread, I'd recommend giving it a > > try. > > I'm not using fastthread since it caused code that had been working > fine for several years to curl up and die. So I disabled it. It might be worth looking into why -- if it doesn't work with fastthread, it's unlikely to work with future versions of Ruby (including 1.8.6 or later) or alternate Ruby implementations like JRuby. Absent fastthread bugs (which do crop up occasionally, though rarely at this point), there are two main sources of problems: 1. Code that tries to manipulate the internal implementation of thread.rb objects (Mutex, ConditionVariable, Queue, etc); not always a bug, but it isn't portable or future-proof. 2. Code which has existing concurrency bugs which show up more clearly when the scheduling behavior changes. > > "Spin Buffers" are _snake oil_; they get their "speed" at the expense of > > correctness -- the implementation given in the DDJ article is not > > threadsafe. > > Well that was a bit of a problem with the article... it didn't > actually include the code so I can't say one way or the other on > that. Any pointers as to what the incorrect bit is? The code is included in the source archive on the DDJ ftp site as spin.txt (and spin.zip, which has his test harness): ftp://66.77.27.238/sourcecode/ddj/2007/0707.zip It's not just a one-line bug, but a systemic problem: the author assumes that the only reason he needs synchronization is to prevent two threads from modifying the same data at the same time (hence the elaborate dance with the buffers); in reality, however, it's also important to protect the code from compiler (and CPU) optimizations which will alter its behavior in undesirable ways if it is used in a multi-threaded context (e.g. it becomes possible for the reader to see the writer's addition of the object but see the object in an uninitalized state!). He's basically trying to get a performance "free lunch" by not using synchronization. Concurrency bugs are notoriously hard to find through testing, and it doesn't help that the author only ever tested on hardware which is extremely forgiving about concurrency (a single hyperthreaded x86 CPU). It also didn't help that all his test did was count how many objects were read from the queue. -mental -- qNbfialWcCH6IhB/du4 Content-Type: application/pgp-signature; name=signature.asc Content-Description: This is a digitally signed message part -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.6 (GNU/Linux) iD8DBQBGnXr3SuZBmZzm14ERAjYqAJwN3zTGPA2yKWSP8TCb6HskZb5RpQCdEQM5 kYMM/UW66P6mSX8LOS95zYkߦc -----END PGP SIGNATURE----- -- qNbfialWcCH6IhB/du4--