Stefan Rusterholz wrote:
> Joe Wiltrout wrote:
>> Hate to break it to you, but that *was* exageration. Yall said varying 
>> answers from 5-6 to 10 years. I have friends who learned to program from 
>> scratch in 6 months flat. Making games on the Gamebryo Engine and C++, 
>> all that good stuff. If yall don't know what the Gamebryo Engine is, 
>> smoke some of the stuff ur giving out. 1.) Google it! 2.) Wiki it. 3.) 
>> Ask me and await my unhelpful response. 4.) Ask your 'busy' people and 
>> friends. 5.) Go write Gamebryo Engine on the whiteboard 256650 times. 
>> Then you will know what it is.
> 
> You indeed need serious help.
> But not for coding, for your social skills.
> You just singlehandedly managed to turn about 20 people who were willing 
> to help you against you. Quite an achievement. I hope you have more luck 
> (or maybe just manners/patience?) in the java/logo communities.
> 
> Regards
> Stefan

Ahh. The sour sound of stupid people. The people who responded (with the 
exception of Aur, who suggested the Logo language to me) did not listen. 
I asked for help on how to start making a very simple game. Not advice 
on how to start programming. And, unlike most of these programmers, I 
only have programming as something I want to do for fun. I know most of 
you are getting paid to program or w/e, but I'm not. I really just want 
to have fun. And puts('hello world!') over and over again is not fun. I 
decided to screw Why's guide, and I just read the comics and sidebars 
unrelated to programming. Would have been a good book if he left out the 
programming.

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