Ben Bleything wrote:

> I'd like to also take this opportunity to throw my two cents in the mix.
> I agree completely with the folks who are telling you to slow down and
> go one step at a time.
> 
> To go from effectively no experience to trying to do graphics
> programming in a language without intermediate steps is, frankly,
> madness.  You need to learn the fundamentals before you can hope to
> build a stable graphical game, much less a performant one.
> 
> If you're serious about game programming in Ruby, I think you'll find a
> number of other people who are interested as well.  But you need to do
> your homework, as it were, before you dive right in.  I'd suggest
> starting by converting your game's mechanic into something that can be
> played in text format, and building that.
> 
> This will give you a great deal of insight into the highs and lows of
> your concept, as well as give you a pretty damn good familiarity with
> the kinds of low-level Ruby code you'll need to write when you do the
> graphical version.
> 
> Once that's done and you're happy with it, go back to your original
> design and add the graphics layer.

> Cheers,
> Ben


I don't even get how to make anything work in Ruby. It all looks lke
gibberish. If I don't understand how Hello World thing works, how is it
suposed to help me learn how to make 3-d graphics and kick ass gameplay?

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