Hey Everyone, I'm working on a massive simulation project (like worldforge). I need to be able to allow users to script objects in the world. I am thinking of ussing Ruby as my scripting language of choice. However: (1) I need to be able to limit the memory usage of the object. (2) I need to be able to limit the CPU cycle usage of the object. I.e. I don't want users to use my game to calculate digits of PI. Is there a way (or an existing implemntation of Ruby) to let me create these light-weight tasklets/threadlets/processlets (there's too many objects to have a UNIX process for each object) such that I can limit the memory/cpu usage on each? Thanks, --TongKe (When replying, please do reply all as I might unsubscribe due to the traffic.)