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Here goes!

#!/usr/bin/ruby -w
#########################
# Author: Christian Roese
# Filename: magicsquare.rb
# Date: 20-05-07
#########################
# Ruby Quiz #124 - Magic Squares

# behold, a rhodes magic square class!
class MagicSquare
def initialize(size)
@size  ize
@square  rray.new(size)
@square.each_index { |i| @square[i]  rray.new(size, 0) }  # create
multidimensional array of zeroes
# let's get started building this thing
create
end

# primary function in this class; takes care of all the legwork by filling
in the magic
# square with successive numbers
def create
stop  size ** 2
row
col  @size - 1) / 2     # handy trick to find middle of zero-based
array
1.upto(stop) do |num|
@square[row][col]  um
temp_row, temp_col  ow - 1, col - 1
temp_row  size - 1 if temp_row < 0    # handle going off the deep
temp_col  size - 1 if temp_col < 0    # ...and here, too
if @square[temp_row][temp_col] !      # check if prospective spot is
temp_row, temp_col  ow + 1, col     # if so, move down one spot
from initial square
end
# get ready for next iteration
row  emp_row
col  emp_col
end
end

# pretty-printing function that displays the magic square in a box
# looks alright until numbers get above 1,000...
def pp
rowsep  +" + "-" * (@size * 6 - 1) + "+"  # IMPROVE ME: more dynamic
string for larger squares - perhaps dependent on @size^2
rowfmt  |" + " %3d |" * @size +"\n"       # IMPROVE ME: more dynamic
string for larger squares - perhaps dependent on @size^2
puts rowsep
@square.each do |sub|
printf(rowfmt, *sub)
puts rowsep
end
end

# helper function to check row sum
def magic_number(row
@square[row].inject { |sum, n| sum + n }
end
private :create
end

# grab cmd-line arg and convert it to a number
# NOTE: if to_i fails here, it returns a 0 which is then caught by the
if-then clause - no exceptions needed!
input  RGV.shift.to_i

# NOTE: ignoring size 1 since it's a trivial square
if input <  || input % 2 0
puts "Bad argument - must be an odd integer > 2"
end

# make a new square, print it fancily(?), and spit out the magic number for
kicks
sq  agicSquare.new(input)
sq.pp
puts "magic number  {sq.magic_number}"

--
Christian Roese

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```