Hello, Have you tried this? http://metaeditor.sourceforge.net/embed/ (it for C++, I know) -- Pau Garcia i Quiles http://www.elpauer.org (Due to the amount of work, I usually need 10 days to answer) Quoting jeff_alexander_44 / yahoo.com: > > My software development generally consists of: > > C++ : high-performance code -- rendering, physics, complex > computations, > system API calls (e.g. Direct3D) > > lua : in-application scripting > > ruby : outside-application scripting -- building, generating C++ code, > generating lua code, running tests, running benchmarks, > everything else > > The only reasons for using lua are sheer technical ones: effortless > portability (100% ANSI C -- especially needed for embedded platforms), > thread-safety, and speed. > > What is absolutely needed in the game software industry is a better > lua. My preference would be an ANSI C version of ruby. Many things > would become easier if I could replace lua with ruby --- I would get > some synergy between my in-application code and outside-application > code, for example. (I could of course use lua instead of ruby, but > that turns out to be more inefficient; besides, lua is generally > frustrating compared to ruby.) > > So, what is standing in the way of an ANSI-C ruby? How much of ruby > or ruby2 would need to be redesigned or changed in order to get a > streamlined, minimal ANSI-C-only version? > > >