On Mar 12, 10:35 am, Caleb Tennis <c... / aei-tech.com> wrote: > > Has anyone managed to compile QTRuby QT4 > > for Windows ? (Open Source edition) > > If you can get the build system installed on Windows, I can probably > help with the rest of the steps. I tried installing the build system > via the steps here (at least, the first 8 or so): > > http://kdelibs.com/wiki/index.php/ > Building_KDElibs_4_using_GCC_and_MinGW_with_Qt_4.2 > > But installing the GnuWin32 didn't work for me and I gave up. > > Maybe I'll add some instructions for how I build qtruby qt4 to the > KDE techbase. I think that will apply here as well > > Caleb You shouldn't need to build kdelibs in order to build Qt4 QtRuby though. Is that what you did to build it on Mac OS X? I changed to top level CMakeLists.txt in kdebindings to not have any kde dependencies, and I would expect it to work for Windows: project(kdebindings) # where to look first for cmake modules, before ${CMAKE_ROOT}/Modules/ is checked set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/modules ) # search packages used by KDE FIND_PACKAGE (Qt4 REQUIRED) add_definitions (${QT_DEFINITIONS} -DHAVE_CONFIG_H=1) include_directories (${CMAKE_SOURCE_DIR} ${CMAKE_BINARY_DIR} $ {QT_INCLUDES} ) FIND_PACKAGE (RUBY REQUIRED) FIND_PACKAGE (OpenGL REQUIRED) add_subdirectory(smoke) if(RUBY_EXECUTABLE) add_subdirectory( qtruby ) endif(RUBY_EXECUTABLE) Then we need to make the CMakeLists.txts underneath work for both KDE and Qt only builds, and I think they do. -- Richard