--2fHTh5uZTiUOsy+g Content-Type: text/plain; charset=us-ascii Content-Disposition: inline Since I posed the problem in the first place, here's my solution. As a bit of background: after submitting the first draft of the quiz to James, I made it an explicit requirement that numbers had to be placed in a column in increasing order downwards, e.g. +----+ +----+ | 85 | | 86 | +----+ +----+ | | is OK, but | | is not. +----+ +----+ | 86 | | 85 | +----+ +----+ A little thought shows that it's always possible to transform a "bad" solution like the RHS into a "good" solution like the LHS, just by swapping the values around, keeping any blanks in the same position. This in turn led me to realise that the only thing which matters is the position of blanks and non-blanks, and this can be represented in a bitmap. The attached solution enumerates all possible tickets grids up-front, which is remarkably quick when using a Fixnum to represent each bitmap. Then, assembling together 6 grids to form a book is a case of picking 6 grids which have a total of 9 non-blanks across the first column, 10 non-blanks across the second..eighth columns, and 11 non-blanks across the last column. I couldn't think of a deterministic way of doing this, so it just picks 5 grids at random and looks in an index to find if there is any 6th grid which could be used to complete the book. After implementing the solution, I realised that the three rows in a ticket can be shuffled around in any order without breaking the structure of either the ticket or the book. This could be used to reduce the number of stored grid patterns by a factor of 6; then when you generate a book, as a last step you can randomly shuffle the rows in each ticket. Regards, Brian. P.S. Note to James: I just discovered a silly bug in Bookpattern.make_random which has been fixed in the attached version :-) --2fHTh5uZTiUOsy+g Content-Type: text/plain; charset=us-ascii Content-Disposition: attachment; filename="housie3.rb" #!/usr/bin/ruby -w # We can represent a 3x9 grid as three 9-bit numbers (0nk, 1 esent) # # 8 7 6 5 4 3 2 1 0 # 8 7 6 5 4 3 2 1 0 # 8 7 6 5 4 3 2 1 0 # # The constraints are then: # - each row must have exactly 5 bits set # - each column must have at least one bit set # # If we enumerate all 9-bit patterns with 5 bits set, that is only # 9C5 !/(5!4!) 26 patterns. # So there are "only" 126 ^ 3 patterns to consider, and we can # efficiently test that at least one bit is set in each column by # OR'ing them together # # Then we can re-arrange into a single 27-bit word as: # # 26 25 24 23 22 21 20 19 18 # 17 16 15 14 13 12 11 10 9 # 8 7 6 5 4 3 2 1 0 # # and therefore each grid pattern is just a Fixnum. The Gridpattern class # is responsible for calculating and indexing valid grid patterns. # # Now, for the purposes of building a book, certain sets of grids are # interchangeable: we only care about how many items are in each column, # not their positions. So we make a 'key' which is a nine-digit number # giving the total number of bits in each column; all grid patterns with the # same key are interchangeable when assembling a book. e.g. # # X X X X X # X X X X X "211112322" # X X X X X # # We then treat this string as a base32 number when storing the key. # This has the convenient property that simply adding the keys together # counts the number of bits used in each column; a valid book will add # up to 9AAAAAAAB. (We could actually use base19 or higher; the worst case # we could see is six tickets each with 3 bits in the same column) class Gridpattern attr_reader :all_patterns, :cats def initialize @all_patterns ] # [patt, patt, ...] @cats } # category [patt, patt, ...] end # Enumerate all valid grid patterns # # This takes about 20 seconds on a P4 2.8GHz to generate 735,210 grids # and put them into 1,554 categories. Not bad for a scripting language :-) def generate_grids return if @all_patterns.size > 0 # all 9 bit patterns which have 5 bits set patts ] (0..4).each do |b1| (b1+1..5).each do |b2| (b2+1..6).each do |b3| (b3+1..7).each do |b4| (b4+1..8).each do |b5| patts << ((1<<b1)|(1<<b2)|(1<<b3)|(1<<b4)|(1<<b5)) end end end end end raise "Sanity error" if patts.size ! 26 # try all combinations of three row patterns patts.each do |p1| patts.each do |p2| pp 1 | p2 patts.each do |p3| next unless pp | p3 0x1ff p (p1 << 18) | (p2 << 9) | p3) @all_patterns << p # Now index this pattern by category cat 1.to_s(2).to_i(32) + p2.to_s(2).to_i(32) + p3.to_s(2).to_i(32) @cats[cat] || ] @cats[cat] << p end end end end def pick_any @all_patterns[ rand(@all_patterns.size) ] end # Convert a grid pattern into its individual rows: returns [int,int,int] def self.gridsplit(p) [(p >> 18) & 0x1ff, (p >> 9) & 0x1ff, p & 0x1ff] end # Convert a grid pattern into its category def self.gridcat(p) ((p >> 18) & 0x1ff).to_s(2).to_i(32) + ((p >> 9) & 0x1ff).to_s(2).to_i(32) + (p & 0x1ff).to_s(2).to_i(32) end end # class Gridpattern # A Bookpattern is an array of of 6 compatible grid patterns. They are # compatible if the there are 9 b8's set, 10 b7's set, 10 b6's set, # ...10 b1's set, and 11 b0's set. We check this by adding together # the keys. class Bookpattern attr_reader :gridpatterns def initialize(pats il) @gridpatterns ats check end TOTAL_BITS 9AAAAAAAB".to_i(32) # what the columns add up to def check tot @gridpatterns.each { |gp| tot + ridpattern.gridcat(gp) } raise "Bad book pattern: #{pats.inspect}" unless tot TOTAL_BITS end # Make a random Bookpattern. Pass in the Gridpattern object which contains # all possible grid patterns, and it will return one random book pattern. # # We loop around trying to find a valid book. The "2.times" heuristic is # to avoid us digging ourselves too deep into a hole if we make a # bad choice. def self.make_random(gp) while true p1 p.pick_any tot1 ridpattern.gridcat(p1) 2.times do p2 p.pick_any tot2 ot1 + Gridpattern.gridcat(p2) 2.times do p3 p.pick_any tot3 ot2 + Gridpattern.gridcat(p3) 2.times do p4 p.pick_any tot4 ot3 + Gridpattern.gridcat(p4) 2.times do p5 p.pick_any tot5 ot4 + Gridpattern.gridcat(p5) remainder OTAL_BITS - tot5 p6a p.cats[remainder] # compatible options for last grid next unless p6a p6 6a[ rand(p6a.size) ] next unless tot5 + Gridpattern.gridcat(p6) TOTAL_BITS # sanity check return Bookpattern.new([p1,p2,p3,p4,p5,p6]) end end end end end end end # class Bookpattern # A completed grid, represented as [ [val, val, val], [val, val, val], ... ] # where val is nil for a blank square class Grid def initialize(g ]) @g end # add a column of form [val, val, val] def add_column(c) @g << c end SEP +----" * 9 + "+\n" def to_s str EP.dup 3.times do |row| 9.times do |col| str << sprintf("| %2s ", @g[col][row]) end str << "|\n" << SEP end str end # Raise an exception if ticket violates structure rules # (TODO: check values in each column are in correct numeric range) def check raise "Wrong number of columns (#{@g.size})" if @g.size ! nr 0, 0, 0] @g.each do |c| raise "Wrong number of rows (#{c.size})" if c.size ! nc 0..2).collect { |i| c[i].nil? ? 0 : 1 } raise "Empty column" if nc[0]+nc[1]+nc[2] < 1 max (0..2).each do |i| nr[i] + c[i] next if c[i].nil? raise "Column out of sequence: #{c.inspect}" if c[i] < ax max [i] end end (0..2).each { |i| raise "Wrong no. items in row (#{nr[i]})" if nr[i] ! } end end # class Grid # A bookset consists of each integer 1 to 90, arranged in groups for # each column, in randomized order. These can then be consumed into # grid patterns to make real grids. class Bookset def initialize @set (1..9).to_a, (10..19).to_a, (20..29).to_a, (30..39).to_a, (40..49).to_a, (50..59).to_a, (60..69).to_a, (70..79).to_a, (80..90).to_a ] @set.map! { |s| s.sort_by { rand } } end # Pick numbers out of this bookset to populate a grid of given pattern # (pattern is a 27-bit Fixnum as described earlier) def apply_gridpattern(pattern) p ridpattern.gridsplit(pattern) g rid.new colbit x100 9.times do |index| # pick the right amount of numbers pick ] p.each do |bitpat| next unless (bitpat & colbit) ! val set[index].shift raise "Out of numbers applying pattern #{p}!" if val.nil? pick << val end pick.sort! # put them into the column col .collect do |bitpat| if (bitpat & colbit) ! pick.shift else nil end end g.add_column(col) colbit >> end g end def apply_bookpattern(p) res ] p.gridpatterns.each do |g| res << apply_gridpattern(g) end raise "Not all numbers used!" unless empty? res end def empty? @set.flatten.empty? end end # class Bookset ############ Main program ############# begin h il File.open("housie.obj") { |f| puts "Loading grids..."; h arshal.load(f) } rescue Errno::ENOENT, TypeError h ridpattern.new puts "Generating grids (please wait)" h.generate_grids puts "#{h.all_patterns.size} grids" puts "#{h.cats.size} grid groups" puts "Saving..." File.open("housie.obj","w") { |f| Marshal.dump(h, f) } end # Problem 1: generate 10 random tickets 10.times do |i| # Generate a single ticket from a random grid pattern bs ookset.new t s.apply_gridpattern(h.pick_any) t.check puts "