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On 1/5/07, Ruby Quiz <james / grayproductions.net> wrote:
>
> The three rules of Ruby Quiz:
>
> 1.  Please do not post any solutions or spoiler discussion for this quiz
> until
> 48 hours have passed from the time on this message.
>
> 2.  Support Ruby Quiz by submitting ideas as often as you can:
>
> http://www.rubyquiz.com/
>
> 3.  Enjoy!
>
> Suggestion:  A [QUIZ] in the subject of emails about the problem helps
> everyone
> on Ruby Talk follow the discussion.  Please reply to the original quiz
> message,
> if you can.
>
>
> --------------------
>
> by Ben Bleything
>
> This is a riff on the Jumble puzzle found in many (US) newspapers. More
> specifically, it's based on the game TextTwist[1], made by GameHouse[2]
> and
> published in various places around the web.
>
> The mechanic of TextTwist is simple. The player is given six letters and
> is
> tasked with unscrambling those letters into as many words as possible. If
> the
> player can use all six letters in a word, they proceed to the next round.
>
> Your task is to build the back-end engine to run a TextTwist clone.
> Effectively,
> this means that you must generate a list of three- to six-letter words
> that can
> all be constructed from the same six letters. This list must contain at
> least
> one six-letter word.
>
> Bonus points for building a completely functional game!
>
>        [1]: http://games.yahoo.com/games/texttwist.html (just one example,
> java)
>        [2]: http://www.gamehouse.com/



Is the goal to get the most points or to get to the highest round?  Do you
get points based on the number of letters used (as in Upwords) or do you get
points based on the obscurity of the letter to be used (as in scrabble)?

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