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Paul Lutus wrote:
> 
> The question is not whether it can be done, the question is why would one
> want to do it this way. In modern times a program like this is
> event-driven, not clock-driven, for excellent reasons.
> 

If it's a turn-based game, why not? Besides, the architecture would be
similar anyway, you'd just evaluate the player actions in discrete
ticks, not immediately.

David Vallner


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