--------------enigBAFC392469BBD6FE0896597E Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Paul Lutus wrote: > > The question is not whether it can be done, the question is why would one > want to do it this way. In modern times a program like this is > event-driven, not clock-driven, for excellent reasons. > If it's a turn-based game, why not? Besides, the architecture would be similar anyway, you'd just evaluate the player actions in discrete ticks, not immediately. David Vallner --------------enigBAFC392469BBD6FE0896597E Content-Type: application/pgp-signature; name="signature.asc" Content-Description: OpenPGP digital signature Content-Disposition: attachment; filename="signature.asc" -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.5 (MingW32) iD8DBQFFfCQRy6MhrS8astoRAsuJAJ0WBmNk/wB71t1qzYspPyIbCb5g0ACeKbsX 6FQsnRCSCJIDgQPdZ2R4kBgA -----END PGP SIGNATURE----- --------------enigBAFC392469BBD6FE0896597E--