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On 10/4/06, Bill Kelly <billk / cts.com> wrote:
>
> From: "Kyle Pinkman" <pinkmanonfire / gmail.com>
> >
> >I am using RUDL, to create a 2D engine in Opengl... I cant find anything
> > that would cause for this great deal of lag I am getting, other then the
> > fact I have 17 polygons. I'm.. not sure why it would lag so much over
> > only 17 polygons.. I do not think there are any memory leaks, because
> > textures and what not are initialized once, and are pretty safe.
> > Although... there is still this huge lag.. when I take away the
> > polygons, the lag is gone, when I add them back in. The lag is back, and
> > reasons this could be? Anything I could do to fix it? (dont ask me why
> > im using opengl to make a 3D engine, I just want too. >.>'
>
> Hi,
>
> Is the lag the same, no matter what size the polygons are?  I.e. if you
> draw 17 very small polygons, does it lag still?
>
>
>
> Regards,
>
> Bill
>
>
>
>
You're gonna have to post your drawing code. Also, do you have a GFX? or are
you running through Mesa?

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