------ art_17803_23237143.1159990270616 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline On 10/4/06, Bill Kelly <billk / cts.com> wrote: > > From: "Kyle Pinkman" <pinkmanonfire / gmail.com> > > > >I am using RUDL, to create a 2D engine in Opengl... I cant find anything > > that would cause for this great deal of lag I am getting, other then the > > fact I have 17 polygons. I'm.. not sure why it would lag so much over > > only 17 polygons.. I do not think there are any memory leaks, because > > textures and what not are initialized once, and are pretty safe. > > Although... there is still this huge lag.. when I take away the > > polygons, the lag is gone, when I add them back in. The lag is back, and > > reasons this could be? Anything I could do to fix it? (dont ask me why > > im using opengl to make a 3D engine, I just want too. >.>' > > Hi, > > Is the lag the same, no matter what size the polygons are? I.e. if you > draw 17 very small polygons, does it lag still? > > > > Regards, > > Bill > > > > You're gonna have to post your drawing code. Also, do you have a GFX? or are you running through Mesa? ------ art_17803_23237143.1159990270616--