From: "Kyle Pinkman" <pinkmanonfire / gmail.com>
>
>I am using RUDL, to create a 2D engine in Opengl... I cant find anything 
> that would cause for this great deal of lag I am getting, other then the 
> fact I have 17 polygons. I'm.. not sure why it would lag so much over 
> only 17 polygons.. I do not think there are any memory leaks, because 
> textures and what not are initialized once, and are pretty safe. 
> Although... there is still this huge lag.. when I take away the 
> polygons, the lag is gone, when I add them back in. The lag is back, and 
> reasons this could be? Anything I could do to fix it? (dont ask me why 
> im using opengl to make a 3D engine, I just want too. >.>'

Hi,

Is the lag the same, no matter what size the polygons are?  I.e. if you
draw 17 very small polygons, does it lag still?



Regards,

Bill