From: "Kyle Pinkman" <pinkmanonfire / gmail.com> > >I am using RUDL, to create a 2D engine in Opengl... I cant find anything > that would cause for this great deal of lag I am getting, other then the > fact I have 17 polygons. I'm.. not sure why it would lag so much over > only 17 polygons.. I do not think there are any memory leaks, because > textures and what not are initialized once, and are pretty safe. > Although... there is still this huge lag.. when I take away the > polygons, the lag is gone, when I add them back in. The lag is back, and > reasons this could be? Anything I could do to fix it? (dont ask me why > im using opengl to make a 3D engine, I just want too. >.>' Hi, Is the lag the same, no matter what size the polygons are? I.e. if you draw 17 very small polygons, does it lag still? Regards, Bill