Mike Zink wrote: > The following is a description of my situation. You may not need to read > it, in which case, just skip to the part where it says "Enough of that," > but you probably will need to read this. > > (I skipped most, but sounds neat) > Enough of that. The main obstacle I need to pass before being able to > make the game playable, other than some general design flaws, is letting > the player have interpreted Ruby scripts that they can create within the > game, and that will be run in the game. Basically, they need to have > access to the libraries that I created, but not any actual Ruby > libraries. The tricky part is that the libraries I created need access > to the actual Ruby libraries. > > Is there any way to do this? Or another way to allow players to run Ruby > programs? > Maybe try why's sandbox? Otherwise, safe levels, eval, threads maybe... http://redhanded.hobix.com/inspect/theThrillingFreakyFreakySandboxHack.html -Justin