Mike Zink wrote:
> The following is a description of my situation. You may not need to read 
> it, in which case, just skip to the part where it says "Enough of that," 
> but you probably will need to read this.
>
>   
(I skipped most, but sounds neat)
> Enough of that. The main obstacle I need to pass before being able to 
> make the game playable, other than some general design flaws, is letting 
> the player have interpreted Ruby scripts that they can create within the 
> game, and that will be run in the game. Basically, they need to have 
> access to the libraries that I created, but not any actual Ruby 
> libraries. The tricky part is that the libraries I created need access 
> to the actual Ruby libraries.
>
> Is there any way to do this? Or another way to allow players to run Ruby 
> programs?
>   

Maybe try why's sandbox? Otherwise, safe levels, eval, threads maybe...

http://redhanded.hobix.com/inspect/theThrillingFreakyFreakySandboxHack.html

-Justin