I am incredibly pleased to announce the second public release of Nebular Gauntlet along with an update of the map editor. It's been a couple months since the last release and there have been a multitude of fixes and features that have been added to the project. The month's of work have not, however, resulted in any increase of my artistic skill, so the look of the project is still quite below par and should definitely not be taken as a sign of the underlying code. Again, any feedback would be wonderful.

Thanks,
Steven Davidovitz

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Nebular Gauntlet v0.2a Release Notes
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== What is Nebular Gauntlet? ==
Nebular Gauntlet is a 2D, top-down, asteroids inspired space shooter that hopes
to show that Ruby really is a wonderful language for every application.

== Changes? ==
*Single Player mode introduced
*Loading/Saving of Single Player Games
*Entity loading from map file
*Map Editor fixes by the dozen
*Multiplayer fixes and small speedups
*General Cleanups including a move towards Ruby code conventions

== Dependencies ==
Ruby/SDL
EventMachine => 0.5.4 (Not yet released, Multiplayer is unplayable)
*Optional:
Daemons for server_control.rb
QtRuby 1.4.6 for Map Editor

== Links: ==
Homepage: http://nebulargauntlet.org
Trac: http://nebulargauntlet.org/trac/ng
Download: http://rubyforge.org/projects/nebulargauntlet

== License ==
Nebular Gauntlet is licensed under the GPL v2.

== Copyright ==
(c) 2006 Steven Davidovitz