Yes, Nintendo DS and other game consoles could be future targets.

The thing is, to invest in a technology (including training employees to 
learn it, developing libraries and tools for it) I'd like to be assured that 
it will be a future proof decision.

Thank you!

----- Original Message ----- 
From: "gregarican" <greg.kujawa / gmail.com>
Newsgroups: comp.lang.ruby
To: "ruby-talk ML" <ruby-talk / ruby-lang.org>
Sent: Tuesday, August 15, 2006 9:45 PM
Subject: Re: Lightweight Ruby?


> What do you mean by lightweight? Ruby certainly seems to be portable,
> in that it can be implemented on Mac OS X, Windows, Linux, BSD, BeOS,
> OS/2, Solaris, AIX, etc. Are you looking to implement Ruby on an
> embedded device like a PDA, Smartphone, game console, etc.?
>
> Chanon Sajjamanochai wrote:
>> Hi all,
>>
>> I was the one who started the "Using Ruby in a commercial application?"
>> thread.
>> Thanks for all the replies!
>>
>> After some more consideration on using Ruby embedded in C++ for games, it
>> started to become clear that the main reason that I wouldn't want to use 
>> it
>> yet is because of portability and lightweightness.
>>
>> Lua which is more widely used in games is a lot more lightweight and
>> portable.
>>
>> The main reason this is important to me is that porting games to 
>> different
>> platforms might be a problem if the scripting language used isn't 
>> portable
>> to other platforms.
>>
>> But I really like the Ruby language/syntax .. I just wish there was a 
>> more
>> lightweight version of it that is more portable. Heavy features such as
>> threads wouldn't be required so that it could be more lightweight.
>>
>> Anyways, I searched the archives and found a few people saying they were
>> working on something like this. Also there is something called "minruby"
>> which doesn't have any documentation.
>>
>> Anyone know of any information about a lightweight Ruby project or is
>> working on one?
>>
>> Thank you!,
>> Chanon
>
>
>