zdennis wrote:
> Let me guess, your IRC game is multi-threaded? AR stores connections 

I think you're onto something there... :)

> based on the Thread.current_thread.id (or at least it does in
> 1.13.2, things changed slightly in 1.14.2). I ran into this problem as 
> well. If you are using AR 1.13.2 I can give you a fix,
> otherwise you'll have to do it yourself or wait about a week for me to 
> patch 1.14.2 (if it needs it).

I happen to be specifically require_gem'ing 1.13.2 for the game, solely 
because stuff after 1.13.2 caused me even worse problems...

> Here is the code:
> How this helps,
> 
> Zach

I put the code in place, and it seems to be helping, based on 
preliminary testing.  It's too early to tell for sure, though, so I will 
keep you posted.  Thanks for this patch.  If it works, it will surely be 
a great boon to the game.  :)

Pistos

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