zdennis wrote: > Let me guess, your IRC game is multi-threaded? AR stores connections I think you're onto something there... :) > based on the Thread.current_thread.id (or at least it does in > 1.13.2, things changed slightly in 1.14.2). I ran into this problem as > well. If you are using AR 1.13.2 I can give you a fix, > otherwise you'll have to do it yourself or wait about a week for me to > patch 1.14.2 (if it needs it). I happen to be specifically require_gem'ing 1.13.2 for the game, solely because stuff after 1.13.2 caused me even worse problems... > Here is the code: > How this helps, > > Zach I put the code in place, and it seems to be helping, based on preliminary testing. It's too early to tell for sure, though, so I will keep you posted. Thanks for this patch. If it works, it will surely be a great boon to the game. :) Pistos -- Posted via http://www.ruby-forum.com/.