Cool! I look forward to finding out more. Pistos Christou wrote: > Eric Armstrong wrote: >> Next, Pistos: >> After many years coding, I became a writer. But I >> still code whenever I can. But the result of the >> writing experience led me to start writing the user >> guide as part of the design process. >> * Since a project was never really "finished", it >> was hard to define that point at which I really >> /should/ write the guide. >> * When I was coding, a myriad of ideas would occur >> to me about things the users ought to know. When >> I wrote at the end of a project, I always had the >> nagging feeling that I was only recalling a fraction >> of the things I wanted to say. >> I've used that strategy successfully on several projects. >> The user guide lets people give me feedback on how they >> want to work even before it's written. And you never >> find yourself in that awful position where you've created >> something great, but no one uses it because they can't >> find out how. > > Interesting points; thanks for sharing. I've absorbed them, and will > change the development process of Diakonos a bit. > > I've recently released 0.8.1, and with it, I've begun growing a Diakonos > wiki: http://wiki.purepistos.net/doku.php?id=Diakonos At the moment, > there is a Getting Started page, as well as a larval "Tips and Tricks" > section which describes some perhaps unobvious features of Diakonos. > > I still would like to follow through on the claim/goal that Diakonos is > (will be) a "usable" editor. Part of that is making the learning curve > shallow and the first-impression Ruby-like. > > Pistos >