> include GL
thank you for your example
> loop do
>   MatrixMode(PROJECTION)
>   LoadIdentity()
>   Perspective(
>     camera.fov,
>     viewport.width.to_f / viewport.height,
>     camera.near_clip,
>     camera.far_clip)
error =  undefined local variable or
method `camera' for main:Object (NameError)

do I have to make the camera or something, I'm sorry but I want to get
it working. but it wont
>   MatrixMode(MODELVIEW)
>   LoadIdentity()
>   LookAt(
>     camera.position,
>     camera.looking_at,
>     camera.up_vector)
> 
>   call_frame_handlers_to_update_scene_and_camera
> 
>   draw scene
> 
>   swap_buffers
> end
> 


-- 
Posted via http://www.ruby-forum.com/.