On Sat, 28 Jul 2001, Nat Pryce wrote: > ----- Original Message ----- > From: "Hugh Sasse Staff Elec Eng" <hgs / dmu.ac.uk> > > I didn't realize it could cope with that case as well. I'll have > > to go back to my books on this then. I may not need > > to worry about breaking large objects up in that case.... > > Letting UDP do the segmentation will make the app easier to write, but will > reduce > the likelihood of an application message being delivered, because UDP is > will discard > delivered data when a fragment is lost. The larger your datagram, the less > likely it > is that each datagram will be delivered, resulting in lower throughput for > your > application. It is harder work, but more efficient, to implement > fragmentation & OK, that is reassuring -- I've not wasted too much of my time! > reassembly in the application and send small UDP datagrams, each containing > approx 1500 bytes. These are very unlikely to be fragmented during As small as that? I'd heard a figure of 64k. OK, I'll look into that bit further. I'd still be interesed in the bit manipulation stuff if anyone has a good answer -- I feel it is something I should know and have possibly forgetten. > transmission. > > Cheers, > Nat. > Thank you, Hugh > > > >