Ross Bamford wrote:
> One additional thing I did consider was multiplayer - it's fairly easy
> to get a galaxy working over DRb, and I did work up a basic multiplayer
> version like this but had one overriding problem - all output ends up on
> the server, or the game ends up useless because of constantly
> marshalling sectors to send down the wire. I toyed with routing output
> through the Player but still had problems... Ho hum.

What about including DRbUndumped in the sector class, to keep them on
the server?

-- 
      vjoel : Joel VanderWerf : path berkeley edu : 510 665 3407