On Fri, Jul 20, 2001 at 10:39:24AM +0900, Dave Thomas wrote:
> OK - this is a bit vague, but:
> 
> Design a discrete event simulation system in Ruby. Make full use of
> singleton objects, closures, threads, and blocks. Make all behaviors
> pluggable for maximum flexibility. Package it as a re-usable
> library. (It's something I've been wanting to do for a while).
Ok could you be a bit more specific? Like what do you mean by discrete event and
what is the system supposed to do??

Chris Moline