Austin Ziegler a ñÄrit : > On 06/01/06, Sascha Abel <sascha.abel / ewetel.name> wrote: > >>Austin Ziegler wrote: >> >>>No. d00/d%/d100 all refer to values from 1 to 100. It should be >>>considered impossible to get a value of 0 from dice. Strictly >>>speaking, d100 should be a special case simulated where you are >>>rolling two d10 values and treating one of them as the 10s and one of >>>them as the 1s. Again, it results in a slightly different curve than >>>a pure d100 result would be. >> >>How exactly would those d10s differ from a d100? > > > In the same way that 3d6 is different than rand(16)+3. It's not > necessarily as dramatic a difference, but IME, the incidences of the > very lows (01-19) and very highs (81-00) are not as common as those in > the middle. Not in that case ! Very simple : you have 100 possible values, ranging from 1 to 100 ... each value correspond to a single dice configuration (it you rool 2 and 5 you get 25 and you have no other way to get 25). Thus the probability of each value is 1/100 ... and all values are equiprobable ! And of course you can generalize the result ^^ You want a d1000 ? take 3 d10 You want a d36 ? take 2 d6 and calculate : 6*(d6-1) + d6 You want a d144 ? take 2 d12 : 12*(d12-1) + d12 > > >>>One gaming system developed by Gary Gygax after he was ousted from >>>TSR in the mid-80s used what he termed d10x, which was d10*d10, >>>resulting in values from 1 - 100 with a radically different >>>probability curve than a normal d100. >> >>Not only a different curve, but also some values would be impossible >>to get (as 13 and 51) > > > Yes. > > -austin > -- > Austin Ziegler * halostatue / gmail.com > * Alternate: austin / halostatue.ca > >