Austin Ziegler a ˝─rit :
> On 06/01/06, Sascha Abel <sascha.abel / ewetel.name> wrote:
> 
>>Austin Ziegler wrote:
>>
>>>No. d00/d%/d100 all refer to values from 1 to 100. It should be
>>>considered impossible to get a value of 0 from dice. Strictly
>>>speaking, d100 should be a special case simulated where you are
>>>rolling two d10 values and treating one of them as the 10s and one of
>>>them as the 1s. Again, it results in a slightly different curve than
>>>a pure d100 result would be.
>>
>>How exactly would those d10s differ from a d100?
> 
> 
> In the same way that 3d6 is different than rand(16)+3. It's not
> necessarily as dramatic a difference, but IME, the incidences of the
> very lows (01-19) and very highs (81-00) are not as common as those in
> the middle.

Not in that case ! Very simple : you have 100 possible values, ranging
from 1 to 100 ... each value correspond to a single dice configuration
(it you rool 2 and 5 you get 25 and you have no other way to get 25).
Thus the probability of each value is 1/100 ... and all values are
equiprobable !

And of course you can generalize the result ^^
You want a d1000 ? take 3 d10
You want a d36 ? take 2 d6 and calculate : 6*(d6-1) + d6
You want a d144 ? take 2 d12 : 12*(d12-1) + d12

> 
> 
>>>One gaming system developed by Gary Gygax after he was ousted from
>>>TSR in the mid-80s used what he termed d10x, which was d10*d10,
>>>resulting in values from 1 - 100 with a radically different
>>>probability curve than a normal d100.
>>
>>Not only a different curve, but also some values would be impossible
>>to get (as 13 and 51)
> 
> 
> Yes.
> 
> -austin
> --
> Austin Ziegler * halostatue / gmail.com
>                * Alternate: austin / halostatue.ca
> 
>