On Jan 6, 2006, at 6:35 PM, Jim Freeze wrote: > > On Jan 6, 2006, at 6:17 PM, Jacob Fugal wrote: > >> On 1/6/06, James Edward Gray II <james / grayproductions.net> wrote: >>> On Jan 6, 2006, at 5:35 PM, Jim Freeze wrote: >>> >>>> What do you need to roll to get a 0 and 100? >>> >>> A zero on the tens dice is 10. On the one's dice, it's zero. 00 is >>> 100. >> >> Clarification: presented in short, long and practical. :) >> >> Short clarification: >> >> Actually, when rolled together, both dice are zero-based. The >> double-nought is the only special combination of 00 -> 100. When >> rolled singly, a d10 has 0 -> 10. Rolling a 0 is never possible. > > No wonder I don't play D&D. I don't think I am smart enough. It's really my fault. I keep leading you astray. > What does 0 -> 10 mean. Does it mean a dice can have the > values 0,1,2,3...10? On a ten sided die are printed the numbers 0, 1, 2, 3, 4, 5, 6, 7, 8, 9. I have no idea why it's zero based. In most rolls for most games though, 0 is considered 10. 1d10 will be a number between 1 and 10 for this quiz. When two tens are rolled together for d100, the first is taken as the tens digit (0-9) and the second as the ones digit (0-9). The special case is that 00 is considered 100. Honestly though, I won't think less of you if you generate a random number between 1 and 100. :) James Edward Gray II