On Jan 6, 2006, at 6:35 PM, Jim Freeze wrote:

>
> On Jan 6, 2006, at 6:17 PM, Jacob Fugal wrote:
>
>> On 1/6/06, James Edward Gray II <james / grayproductions.net> wrote:
>>> On Jan 6, 2006, at 5:35 PM, Jim Freeze wrote:
>>>
>>>> What do you need to roll to get a 0 and 100?
>>>
>>> A zero on the tens dice is 10.  On the one's dice, it's zero.  00 is
>>> 100.
>>
>> Clarification: presented in short, long and practical. :)
>>
>> Short clarification:
>>
>> Actually, when rolled together, both dice are zero-based. The
>> double-nought is the only special combination of 00 -> 100. When
>> rolled singly, a d10 has 0 -> 10. Rolling a 0 is never possible.
>
> No wonder I don't play D&D. I don't think I am smart enough.

It's really my fault.  I keep leading you astray.

> What does 0 -> 10 mean. Does it mean a dice can have the
> values 0,1,2,3...10?

On a ten sided die are printed the numbers 0, 1, 2, 3, 4, 5, 6, 7, 8,  
9.  I have no idea why it's zero based.  In most rolls for most games  
though, 0 is considered 10.

1d10 will be a number between 1 and 10 for this quiz.

When two tens are rolled together for d100, the first is taken as the  
tens digit (0-9) and the second as the ones digit (0-9).  The special  
case is that 00 is considered 100.

Honestly though, I won't think less of you if you generate a random  
number between 1 and 100.  :)

James Edward Gray II