On Jan 6, 2006, at 4:31 PM, Austin Ziegler wrote:

[great explanation snipped]

> No. d00/d%/d100 all refer to values from 1 to 100. It should be
> considered impossible to get a value of 0 from dice. Strictly  
> speaking,
> d100 should be a special case simulated where you are rolling two d10
> values and treating one of them as the 10s and one of them as the 1s.
> Again, it results in a slightly different curve than a pure d100  
> result
> would be. One gaming system developed by Gary Gygax after he was  
> ousted
> from TSR in the mid-80s used what he termed d10x, which was d10*d10,
> resulting in values from 1 - 100 with a radically different  
> probability
> curve than a normal d100.

If the 10's dice is 3 and the 1's dice is 1, you get 31.

What do you need to roll to get a 0 and 100?

I could see this working if the dice were 0..9 and you add one to the  
final result,
but you said that dice should be 1..x.  So do you subtract one from each
digit, then add one to the final result?

Example:

10's     1's
1           1     => (1-1)(1-1)   => (00)+1  => 1
4           1     => (4-1)(1-1)   => (30)+1  => 31
10        10    => (10-1)(10-1) => (99)+1  => 100


Jim