Moin,

Austin Ziegler wrote:
> No. d00/d%/d100 all refer to values from 1 to 100. It should be
> considered impossible to get a value of 0 from dice. Strictly speaking,
> d100 should be a special case simulated where you are rolling two d10
> values and treating one of them as the 10s and one of them as the 1s.
> Again, it results in a slightly different curve than a pure d100 result
> would be. 

How exactly would those d10s differ from a d100?

< One gaming system developed by Gary Gygax after he was ousted
> from TSR in the mid-80s used what he termed d10x, which was d10*d10,
> resulting in values from 1 - 100 with a radically different probability
> curve than a normal d100.

Not only a different curve, but also some values would be impossible to 
get (as 13 and 51)

*Sascha

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