On Dec 19, 2005, at 5:42 PM, malcolm.ryan / gmail.com wrote:

> Bill Guindon wrote:
>> On 12/13/05, malcolm.ryan / gmail.com <malcolm.ryan / gmail.com> wrote:
>>> I'm thinking about building a new MUD server (for those who are less
>>> ancient than I, think "MUD == text only MMORPG"). I'd like to allow
>>> players to build and program objects in the world, but I'd rather  
>>> avoid
>>> having to write my own programming language. I was wondering  
>>> whether an
>>> existing scripting language like Ruby might be useable?
>>
>> Well, this isn't exactly an answer to your question, but...
>> Have you heard of FaerieMUD?
>> http://www.faeriemud.org/
>
> Does MUES allow in-game building by players?
> It's not immediately apparent from the web pages.
>
> Malcolm
>
>

I don't believe MUES is intended to be that high level. I don't  
believe MUES even provides the whole room/object concept. It just  
handles the serving of information to the client and multiplexing the  
IO. Any in-game building would be coded at a higher level than MUES.  
You could look at FaerieMUD itself and see if that provides in game  
building. (I suspect not, FaerieMUD seems to be a very classically  
styled RPG (as opposed to a more Second Life-esque MUD (sorry can't  
remember the acronym for those kinds of MUDs, MUSH maybe?), at least  
in terms of flavor, if not necessarily implementation.)