On Dec 19, 2005, at 5:42 PM, malcolm.ryan / gmail.com wrote: > Bill Guindon wrote: >> On 12/13/05, malcolm.ryan / gmail.com <malcolm.ryan / gmail.com> wrote: >>> I'm thinking about building a new MUD server (for those who are less >>> ancient than I, think "MUD == text only MMORPG"). I'd like to allow >>> players to build and program objects in the world, but I'd rather >>> avoid >>> having to write my own programming language. I was wondering >>> whether an >>> existing scripting language like Ruby might be useable? >> >> Well, this isn't exactly an answer to your question, but... >> Have you heard of FaerieMUD? >> http://www.faeriemud.org/ > > Does MUES allow in-game building by players? > It's not immediately apparent from the web pages. > > Malcolm > > I don't believe MUES is intended to be that high level. I don't believe MUES even provides the whole room/object concept. It just handles the serving of information to the client and multiplexing the IO. Any in-game building would be coded at a higher level than MUES. You could look at FaerieMUD itself and see if that provides in game building. (I suspect not, FaerieMUD seems to be a very classically styled RPG (as opposed to a more Second Life-esque MUD (sorry can't remember the acronym for those kinds of MUDs, MUSH maybe?), at least in terms of flavor, if not necessarily implementation.)