On 12/12/05, Joe Van Dyk <joevandyk / gmail.com> wrote: > (I've already looked at Swig, btw. I'd like to do this one by hand.) > > I have the following: > > typedef struct { > double x; > double y; > double z; > } VelocityRecord; > > typedef struct { > double x; > double y; > double z; > } PositionRecord; > > typedef struct { > int id; > int type; > PositionRecord position; > VelocityRecord velocity; > } Player; > > Player Players[10]; > > > The number of Players is fixed ahead of time. I want to be able to > access that data from Ruby. Ideally, something like: > > module Simulation > attr_accessor :players # Other stuff will be here > class Player > class VelocityRecord > attr_accessor :x, :y :z > end > class PositionRecord > attr_accessor :x, :y, :z > end > end > end Hm, on second thought, it's probably a lot easier to do: class Player attr_reader :x_position, :y_position, :z_position, :x_velocity, :y_velocity, :z_velocity end So, maybe something like this? void Init_Simulation() { rb_define_module(mSimulation, "Simulation"); rb_define_class_under(cPlayer, "Player"); rb_define_method(cPlayer, "x_position", get_x_position, 0); rb_define_method(cPlayer, "y_position", get_y_position, 0); rb_define_method(cPlayer, "z_position", get_z_position, 0); rb_define_method(cPlayer, "x_velocity", get_x_velocity, 0); rb_define_method(cPlayer, "y_velocity", get_y_velocity, 0); rb_define_method(cPlayer, "z_velocity", get_z_velocity, 0); }