> Would be nice to have a server to which different renderers 
> could connect, that way we could have international battles 
> with alot of spectators, does robocode allow this ?
>
> Using drb/tcp makes sense if we'd like people to battle it 
> out without giving the other party their precious robot code.

It would be a little problematic to combine both of these goals - if
clients were connecting via TCP, and there was a view of the game
available to multiple clients via TCP, suddenly clients have the ability
to see the 'spectator' view of the gameboard. Probably wouldn't be a
problem if the spectator view was on enough of a delay to make the
information useless (either by prerecording the whole game and playing
it out (which I guess would be nice for passing around prerecorded
games), or having the delay on the scale of over a minute).


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